@conference {2765, title = {A platform for gaming in Digital Interactive TV}, booktitle = {10th International Conference on Software, Telecommunications and Computer Networks(SoftCOM 2002), Croatia, Italy}, year = {2002}, month = {9 - 11 October}, pages = { 105 - 109}, abstract = {Digital Television has increased its popularity the last years. Its{\textquoteright} main advantage over traditional analogue TV is that it offers the viewers the ability to use their TV system in order to view or search for information in a way that is impossible with analogue TV. The next important step is the offer of interactivity with Service Providers, exchanging information, with the use of a return channel. Modern Set-Top-Boxes are not just decoders of the transmitted digital signals, but can be programmed to execute complex applications that can interact with the user through the use of the remote control and with Service Providers using a built-in modem and the PSTN network. Applications can be downloaded from satellite, loaded and executed dynamically, multiplexed with video and audio streams, along with the data needed, while a viewer changes the channel he/she watches. Using these types of applications the viewer becomes a user, using the provided services, despite of passively watching TV channels. In this paper, we describe an Interactive Digital TV platform being developed for delivering statistical and interactive services to the public. In particular, we use it for offering statistical data and an interactive game in which the users of the platform can compete by answering questions and making predictions.}, author = {Christos Bouras and Vaggelis Kapoulas and Ioannis Misedakis} }