01740nas a2200157 4500008004100000245004200041210004200083260001600125300001500141520124200156100002101398700002601419700002201445700002301467856009201490 2008 eng d00aNetworking Aspects for Gaming Systems0 aNetworking Aspects for Gaming Systems c8 - 13 June a 650 - 6553 a
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. Games at Large project?s vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the controllers? subsystem of the innovative mechanism that will be implemented in the context of Games at Large project. More specifically, it presents the general architecture of the complete system and focuses on the “capturing” and “execution of commands” modules at the different clients and the remote execution of the commands on server side. The client software captures the input from the different input devices, sends the commands over a Wireless Local Area Network and the server is responsible for receiving and executing the commands to the corresponding application.
1 aBouras, Christos1 aPoulopoulos, Vassilis1 aTsogkas, Vassilis1 aSengounis, Ioannis uhttps://telematics.upatras.gr/telematics/publications/networking-aspects-gaming-systems01641nas a2200145 4500008004100000245006800041210006500109260001700174520110000191100002101291700002601312700002201338700002301360856011201383 2007 eng d00aInput here - Execute there through networks: the case of gaming0 aInput here Execute there through networks the case of gaming c10 - 13 June3 aAs the evolution of computer technology introduces new advances in networks (among others), online gaming becomes a new trend. Following the trends of our era, Games At Large introduces an innovative platform for running interactive, rich content multimedia applications over a WAN Network. Games@Large project?s vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB) and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the controllers? sub-system of the innovative mechanism that will be implemented in the context of Games at Large project. More specifically, it presents the general architecture of the complete system and focuses on the “capturing” and “execution of commands” modules at the client and server side. The client software captures the input from the input devices, sends the commands over a WAN and the server is responsible for receiving and executing the commands to the correct application.1 aBouras, Christos1 aPoulopoulos, Vassilis1 aTsogkas, Vassilis1 aSengounis, Ioannis uhttps://telematics.upatras.gr/telematics/publications/input-here-execute-there-through-networks-case-gaming