01959nas a2200193   4500008004100000245004700041210004700088300001300135520136900148100002101517700002301538700002301561700002301584700001701607700001401624700001301638700001301651856010101664       2004                        eng d00aGame Based Learning Using Web Technologies0 aGame Based Learning Using Web Technologies  a 67 - 843 aGame-based learning has been recognized as an
important alternative or supplement to traditional
in-class, face-to-face teaching. It can help both
adults and children in learning new concepts,
acquiring expertise and practicing knowledge.
Although game-based learning has been applied
mainly for teaching children, it can be quite
helpful for adult vocational or university learning.
In this paper, a web-based game is presented,
which has been developed for enhancing the
learning experience of university students. Its goal
is to serve as a complement to classes, although it
can be used independently. It provides the students
with many ways of synchronous or asynchronous
communication and knowledge acquisition.
Through the game, students have to search for
information, understand it and use it in discussions
with the members of other teams. Many users are
able to play the game simultaneously, while many
teachers may run different game themes.
Microsoft’s ASP.NET scripting environment was
used for creating the game’s website and its
rationale. The website utilizes also Macromedia’s
communication technology (Flash Communication
Server MX) for enabling real-time communication
by several means (voice, text, etc). Flash was used
in the website for building the real-time
communication modules as well as for creating a
more elegant user interface.1 aBouras, Christos1 aKapoulas, Vaggelis1 aIgglesis, Vaggelis1 aMisedakis, Ioannis1 aDziabenko, O1 aKoubek, A1 aPivec, M1 aSfiri, A  uhttps://telematics.upatras.gr/telematics/publications/game-based-learning-using-web-technologies02127nas a2200181   4500008004100000245005600041210005200097260002100149300001500170520153600185100002101721700002301742700002301765700002301788700001701811700001301828856010401841       2003                        eng d00aA web-based game for supporting game-based learning0 awebbased game for supporting gamebased learning  c19 - 21 November  a 111 - 1183 aGame-based learning has been recognized as an important
alternative or supplement to traditional in-class, face-to-face
teaching. It can help both adults and children in learning new
concepts, acquiring expertise and practicing knowledge.
Although game-based learning has been applied mainly for
teaching children, it can be quite helpful for adult vocational
or university learning. In this paper, a web-based game is
presented, which has been developed for enhancing the
learning experience of university students. Its goal is to
serve as a complement to classes, although it can be used
independently. It provides the students with many ways for
communicating (synchronously or asynchronously) and
acquiring information. Through the use of the game, the
students gain easily new knowledge, since they have to
search for it, understand it and use it in discussions with
other students, who are members of other teams. The game
is played by many users simultaneously. Microsoft’s
ASP.NET scripting environment was used for creating the
game’s website. The website utilizes also Macromedia’s
communication technology (Flash Communication Server
MX) for enabling real-time communication by several means
(voice, text, etc). Flash was used in the website for building
the real-time communication modules as well as for creating
a more elegant user interface. The game platform can be
used by many teachers simultaneously for running different
game themes. It also gives the opportunity to visitors to
watch games as spectators.1 aBouras, Christos1 aKapoulas, Vaggelis1 aIgglesis, Vaggelis1 aMisedakis, Ioannis1 aDziabenko, O1 aPivec, M  uhttps://telematics.upatras.gr/telematics/publications/web-based-game-supporting-game-based-learning